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Forum Post

On 07. May 2019, 21:26:22 by Admin
Vote for us and get Dark Matter for it. Once a day you can vote for us and get 1000 Dark Matter for it. That's not enough. You automatically participate in a challenge where once a week dark matter is released. But only if 10 players vote for us. So, vote diligently for us is worthwhile
On 03. May 2019, 13:24:08 by Admin
In the game there are several ways to get DM one of them is eg DM to buy To do this, click in the area where your DM is displayed [attachment=2] it then opens a pop-up You have the possibility to buy via Paypal DM or you can redeem a code  From time to time we will post codes on our Facebook page or give a bonus when purchasing via Paypal another way to buy DM is: click Officers and then Buying Dark Matter [attachment=1]  Here, too, opens a pop-up window


On 03. May 2019, 00:54:25 by System
New in-game content
  • - Bots were added
  • - The bots build, research and create fleets
  • - If the bots are attacked, they automatically attack back
  • - The bots are plundering and destroying planets
On 31. Dec 2018, 01:00:00 by System
New in-game content
  • - Vault - users can request resource loan and have a period to pay. Not paying under time limit will LIMIT GLOBAL resource production to 20% until it's totally paid.
  • - Daily Missions
  • - Fleet Templates - create your own preset template to send quick fleet

Interface Changes
  • - Fixed building pages refresh to initial popup instead of built popup
  • - Removed inserted user ship quantity from Battle Simulator, instead, he can see the amount of ships able to be sent

Ancient Technology
  • - Removed University level 1 requirement from Ancient Technology
  • - First level of Ancient Technology can only be acquired after player find the research on Expedition Mission. This balance new players and regular players.

  • - Resource production from specific Megastructure mines has been increased by 2.5x
  • - Each megastructure will have their own shield with same power as Orbital Defence Platform
  • - Megastructures can be targeted for Destroy Mission, just like Moons.
  • - Removed Buildings from Dyson Sphere and Science Nexus.
  • - Science Nexus and Dyson Sphere bonuses can be upgraded through Research.
  • - Dyson Dark Matter production is made like a basic resource instead of given the total amount after one hour.
  • - NEW : Matter Decompressor - Uses Dark Matter per hour in order to produce additional resources.
    • - This megastructure can not be attacked neither used for fleet
    • - You can only build transport ships on this planet
    • - This megastructure can not use Resource/Fleet Collector

  • - Removed Planetary Administration building
  • - Megastructures without Buildings access won't have any building requirement.
  • - Removed Megastructure Research

Custom Ship and Defense
  • - Reworked Mothership inventory
  • - Added new modules and design templates.
  • - Modules can be sold for resources instead of Dark Matter.
  • - Purchasing Modules from Officiers tab has been changed.
    • - OLD: Each page refresh would give different modules at different prices
    • - NEW: Each player have their own modules shop. The shop refreshes every night and only displays modules not won from expeditions.

  • - Only Planet, Moon, Ringworld and Habitat ship requires Alliance Depot for allied stationary ships. Other megastructures are free to station.
  • - Fallen Empires will be temporarly disabled from the game at least for the first week.
  • - Conquest Mission has been temporarly removed.
  • - Players can colonize on Black Holes, systems dominated by Dyson Sphere/Ringworld but there are penalties
    • - Colonizing on such systems will reduce to half the bonus of resource a planet may have.
    • - Terraforming will only grant 60% of expected bonus.

Bug Fix
  • - Fixed an error where new motherships would not have rapidfire.
  • - Fixed an error on fight where Motherships would not attack each other because they did not have mutual rapidfire.
  • - Fixed Fleet system giving "No missions" if you forgot to select, by accident, a megastructure.
  • - Fixed free moon bug from Overview page if the colony has no resource production
  • - Fixed resource bonus inherited to planet, which caused certain moved colonies lose resource bonus
  • - Fixed an error where correct events were not being triggered on Expedition Mission
On 01. Oct 2018, 02:00:00 by System
  • - Authentication: You now can use email to login

  • - Bugfix: Additional bonus energy was not working on planet biomes since Ancient Universe. As a bug that was never reported, that would difficult the leveling of Gravition Research.
  • - Bugfix: Fixed a bug where Fallen Empires could have total shields owned by player from records. (E.g., instead of a Fallen Empire own Orbital Defence Platform at level 1, would own total number of existing ODP from single player)
  • - Bugfix: Fixed a bug where you could use Resource Collector or Fleet Harvester while under attack.
  • - Bugfix: Fixed a bug when you purchase shorten Building time, it would shorten Research time too.
  • - Bugfix: Fixed a bug of refresh loop on Buildings and Research when time was about to finish.
  • - Bugfix: Fixed a bug where flying motherships could be changed.
  • - Bugfix: Fixed a bug where unique defense could have mothership engines.
  • - Bugfix: Fixed a bug from Ancient uni where Computer Basic Aggressive Behaviour module and Advanced Aggressive Behaviour were breaking mothership's attack.

  • - Buildings: Empire Complex renamed to Planetary Administration
  • - Buildings: Planetary Administration can not be builded in main planet and colonized planets.

  • - Fleet: Megaengineer speed changed from 1 to 10
  • - Fleet: Megaengineer is destroyed after developing a megastructure, similar to colonization ship when founds a colony.

  • - Galaxy: Planet biome are not preset anymore compared to Stargate universe onwards. Planet biome is pregenerated in moment of colonization.
  • - Galaxy: Instead of generate the stars at the universe start, star will be known when the first colony is met on the system. With this change, the star will be named as "{Username} {System} {Star Class}"
  • - Galaxy: Expedition Mission won't allow players receive duplicated default modules.
  • - Galaxy: Debris colorization has been changed. If the debris are higher than, at least, one of your resources, it will have different background. Otherwise will remain black.
  • - Galaxy & Terraform: Planet bonuses. This feature will bring planets have their own bonuses, positive or negative. They can be acquired on colonization or given randomly through Terraforming a planet.
  • - Galaxy: End-game events where you can win ships, buildings and other rewards.
  • - Galaxy: Black hole systems can be colonized only once.
  • - Megastructure: New megastructure: Gateway. A gateway is similar to a moon jumpgate. You can only build 2, they are permanent and can not be abandoned. You can transfer ships between them without fleet time and there is no cooldown usage. This is an alternative to the expensive Fleet Collector.

  • - Officiers: Certain Black Market features were moved from proper pages. For example, to purchase Moons now you do in Overview page.
  • - Planet: "Destroy planet" will be changed to "Abandon". When user abandons a megastructure or planet it can be conquered by another player affecting 0.5 Galatic Campaign slot. This megastructure/planet will have less biome bonuses unless you terraform it and the original abandoned megastructure owner can not conquer it back.
  • - Shipyard: Mothership now can have their own name
  • - Synthetics: Megastructures can now be controlled by Synthetics. Since they are special planets, costs 20.000 units of Dark Matter.
  • - Synthetics: Price to use synthetics on planets changed from 10.000 units of Dark Matter to 7.500 units of Dark Matter.
  • - Terraform: Removed increased cost per terraformed planet.
  • - Terraform: Reworked Terraforming Cost. Instead of having a fixed value as it is used to, now it is based on planet's production per hour.
  • - Terraform: Increased Terraforming Level by 1.5
  • - Terraform: Terraforming a planet does not give negative resources anymore.




Megastructures is one of our major ingame integrations. After you level up certain technologies, you'll be able to create unique planet types with different features like Dark Matter production, view neighbour planets on the galaxy, upgraded mines, etc.

Create your own ship/defense


On Stellaron, you can create your own ship/defense and design it equipping over than 100+ pieces divided into six main categories - Weapons, Shield, Engines, Reactors, Armor and Auxiliary - until you make the perfect battleship.

Automatic Building System


You can't manage your vast empire? You have too many planets? Synthetics service are the solution for you. This unique feature allows the planet develop by itself without you being worried about it.

Unique Fleeting Features


You can quickly send expeditions without losing time with one-click, aswell send ships against planet from Galaxy Page without leaving the system you're scouting at the moment. Even better, you can create fleet templates.